

UABE is licensed under the Eclipse Public License, v. fmtlib may be a quick drop-in replacement. Uses C++20-feature std::format, which is not supported by gcc yet (as of writing this).Compilers other than MSVC++ are not tested with UABE and likely require some code changes.winelib could be an option for a Linux GUI port, however. The GUI portions are isolated to the UABE_Win32 module, some plugins and the mCtrl dependency. Also note that UABE is still using an old version of FMOD (with plans to substitute it entirely), so it may not work with recent versions. If the build process cannot find the SDKs, check if the cmake files in CMakeModules look in the correct subfolders.

The shows how a CMakeSettings.json for Visual Studio could look like. To embed the proprietary SDKs, set the PVRTexTool_ROOT and FMOD_ROOT CMake variables accordingly. This removes support for some texture formats used (mostly) for mobile games. PVRTexTool: Remove TexToolWrap by removing the corresponding line in CMakeLists.txt.

